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Battletech flashpoint unwelcome guests
Battletech flashpoint unwelcome guests










battletech flashpoint unwelcome guests

Now they work like true support weapons massive range and can provide punishing damage over time. The one and done firing for the Mortar was kind of disappointing for the weight. Mortars & Thumper Cannons -> better suppressive fire a lot more shots, and much, MUCH improved range! (at the cost of increased minimum range and less damage per shot to keep it from being OP) The Coil Guns maintain their ability as excellent main guns for smaller, faster mechs. It still relies on kinetic motion to charge its capacitor, but now you need Gauss Ammo (the slugs are relatively low tech and easy to get) and as a "stopgap weapon", its existence in the 3025 era makes a lot more sense now. Now its function remains largely the same, but its characteristics have been changed from an energy weapon to a "poor man's Gauss Rifle" that uses lower-grade 3025-tech. The fluff text behind the Coil Gun doesn't make a lot of sense. Use it at a critical moment to turn the tide! The Streak SRM2 is the ultimate answer to hyper-evasive targets with an awesome +4 Acc (higher accuracy than any other weapon) and respectable damage for its weight. The Rocket Launcher adds an interesting high damage, low weight, (but one shot) option that can easily be fitted on any mech for a little extra punch. The UAC-20 doesn't add anything to the game except excessive power creep. It and its variants get replaced with the far easier to fit Rocket Launcher 20 (canon Retrotech) and Streak SRM2 (also, canon, but oddly missing Star League tech from the vanilla game). Frankly, (and this is just my opinion) a heavy MG should have been retconned long ago like so many other Retrotech weapons.Īnother non-Star League weapon that doesn't fit the era at all. Again, I know it's not exactly canon, but it's low tech, fits the era, and gives you another low weight ballistic option that is sadly under-represented in the vanilla game. In it's place, you will get a far more useful Heavy Machine Gun.

BATTLETECH FLASHPOINT UNWELCOME GUESTS MOD

modtek folder a new one will be created when the game starts up again.Īnother way to ensure load order is correct is to load the game with ONLY the BTEX mod pack FIRST, exit game, then add the GoK mod after (modtek is smart enough to load them in the correct order, then).įinally finished the update for Heavy Metal! You will get some fun new toys as well as some improvements on existing ones:įor starters, the LB-2X is not a Star League weapon, but so are a lot of weapons on this list. If you have issues, try deleting the whole. (it will autoinstall after you load the game with ModTek for the first time). NOTE: other mod packs may work as long as they don't mess with the vanilla weapons.Į:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\Mods\.modtek\load_order.json You should see all tier 0 and tier 1 weapons and equipment for use. Easy way to tell if its working is to check skirmish mechlab.

battletech flashpoint unwelcome guests

This mod can be safely added or deleted at any time without breaking savefiles too. If you run into problems, its usually a load order issue. Yes they are! :D I use them together myself.












Battletech flashpoint unwelcome guests