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Starmancer engine
Starmancer engine









starmancer engine

Guide Dang It!: Could very well be renamed Guide Dang It: The Series due to the sheer amount of stuff (including items, skills, and recruitable characters) that can be missed unless you know exactly what you're doing at any point.Of course, given their universe is an MMO whose players use the same currency themselves, it not only makes sense, it also implies everyone playing it is bribing their way to victory. Global Currency: Every planet seems to use Fol as its currency, regardless of technological development or location or even inbetween the several hundred years between installments.The twist being that the setting is actually in a MMORPG. The third game infamously did one for not only itself, but the entire franchise itself.Unfortunately, Roak ended up being too detailed, ate up most of the cart space, and Tri-Ace was also running low on time, so the second planet was cut down to almost nothing, leaving "space folks visit a MEF world" as the series' defining aspect. What's particularly notable is that the first game was meant to do this as a structural conceit - you'd start on nice Medieval European Fantasy Roak, get the shock of having Earthlings join your party, and then finding out Jie Revorse on Fargett is behind Roak's woes, you were meant to travel to a whole second planet that was much more industrialized and hyper-modern.The fact that the fourth game has space travel as a core gameplay concept could almost be a Genre Shift in and of itself. For a series that's supposed to be set in outer space, you spend an awful lot of time on undeveloped fantasy planets.The Federation: It's rather obvious in the first game they're not even pretending not to rip off Star Trek.Evolving Attack: Many of the Killer Moves, especially in The Second Story.For instance, Claude's "Sword of Light"? Actually just his phase gun. Doing In the Wizard: Anybody from The Federation in all three games will have a Technobabble explanation for magic - or "symbology" or "heraldry", as it's usually known.It's possible you're just recreating the item for whatever planet you're on and the Flavor Text is aimed at us, the audience but still. Day-Old Legend: The games do this a lot.Some skills allow the player to limit Fury use by certain percentages and amounts to pile on more hits. Cooldown Manipulation: The games' Fury Gauge denotes how many actions they can take in battle, with the character needing to stand still for it to refill (attacking expends Fury, moving prevents it from refilling).

starmancer engine

There seems to be a veritable revolving door of villains in this series. note Fellpool on Roak are essentially pointy-eared humans with tails, rather than having cat ears. Cat Girl: The Lesser Fellpool race on the planet Roak and the variety of Fellpool on Expel.

starmancer engine

Calling Your Attacks: In pretty much any game with voice acting.Bonus Dungeon: Sometimes multiple, almost always huge.The fact that your maximum level in the first three games is 255 doesn't help matters. Bonus Boss: This series is infamous for the amount of grinding you'll need to engage in if you want to stand a chance against them.To name just one example from each, there's Ioshua from First Departure, Dias from The Second Story/ Second Evolution, Albel from Till the End of Time, and Faize from The Last Hope. In the fifth game, you spend almost the entirety of the game on an underdeveloped planet, with sporadic periods in space. The third game has the same justification (the protagonist ends up landing on an underdeveloped planet in an escape pod, being rescued by the crew of a ship, then crash landing on another underdeveloped planet and spending a good amount of time there), but halfway through the game you return to "developed" space, and yet many of the protagonists continue to use anachronistic weapons. In the first and second games, this is justified by the protagonists being on planets protected by an Alien Non-Interference Clause. Archaic Weapon for an Advanced Age: The series likes this a lot.The in-universe chronological order is: The Last Hope (SO4), SO1, The Second Story (SO2), Integrity and Faithlessness (SO5), and Til The End of Time (SO3). Anachronic Order: The events of the series as a whole do not happen in the order of the games' release and can be quite confusing if taken as such.Alien Non-Interference Clause: The Underdeveloped Planet Preservation Pact (UP3), introduced after the events of The Last Hope.That being said, You'll want every last level you can get for the Bonus Dungeons. For perspective, it's unlikely you'll be near 100 when you finish a game. The Last Hope drops it to 200 initially, but you can bump it back up to 255 once you acquire enough Battle Trophies.

starmancer engine

  • Absurdly High Level Cap: The max is usually 255.
  • This series as a whole provides examples of:











    Starmancer engine